If you prefer to afk-harv, a lighter item might be better for you in the long run. Heavier (like iron) will mean more trips. Notes: Give the item weight consideration. If you need the money as quickly as possible, and don't want to have to deal with finding a buyer, Lupies are the way to go for NPC sales. Iron on the other hand has pretty much guaranteed buyers, in huge amounts, at any given time. Being the heaviest harvable is really a secondary reason to the trouble of harving it. ![]() It's a pain in the ass, and is the primary cause of the high cost. As well, the big problem with it is the walk from it to storage and back, being a lot of time and clicking spent on that, with very little time on actual mining. It will likely only sell in lower-thousand amounts though due to price and potioner need, and the number of people who'd need it is very limited. Why not gypsum? There are some out there willing to buy it. If you sell for 3gc each instead of 3.5, you'll be better off selling Lupies to the NPC. However, there's some boneheads out there who regularly try to buy it for less. The results: If not in a rush, iron is the true champion. This is an item that should have been moved up to the 2gc price range with other higher-level flowers, but due to its use as food, people will refuse to buy it at higher than 1.5.) (* Toadies note: Problem is slow harving combined with low sale price, not the trip to storage, so using SRM won't really improve this by much. Sell to Players (delayed gratification, wait for large amount sale)īlue quartz (NC 2ea) - 4464gc/hr (rose/regular quartz in NC about the same)Ĭoal (c1 hazmat 2ea) - 3960gc/hr (Mar. 29, 2009 - server update killed all fast lupine bushes) So when it came to best gc per hour, here were the results (NPC/Player sales separated because NPC you get gc directly, sales to players do not include the time it takes to actually make the sale, just the time to collect it in storage):īlue Lupine (PL fast bush 0.42ea) - 5745gc/hr (Mar. (Personally, I'd be stubborn as a mule and refuse to sell for less than the given prices below.) And of course, the price you actually sell the item for. (My harv level is 86 as well.) Other factors, such as your AFK time, amount of events, broke all your tools and had to return early, etc., should also be kept in mind. These calculations are based on an EMU of 760, with excavator cape. Less emu = more trips, therefore if the trip is a considerable part of the time involved, you might end up making more money with a harv that has a shorter walk. Note that your experiences may differ! How much EMU you have could easily affect which item is better. These were "perfect" conditions, meaning the harving was monitored to restart the harv as soon as an event stopped it, started the walk back to the harv/sto/NPC as quickly as possible, etc. I did a minimum of 3 full loads for each item, counted how many of the item I got and how much time it took including full walk back/forth to storage/NPC. ![]() Items normally sold to NPC (Lupies, lilacs, titanium) used the NPC price, others used a sell-to-user price based on what harvest shops on the EL forums normally charge, which is close to if not the normal selling price anyway. Worst case, I'd have some extra stock of the items. So with my 760 EMU, I decided to run some tests on some popular items that are harvested to sell. price the harv sells for, how long it takes to harvest, the time it takes to walk from storage/NPC and back, harvest events slowing the process. ![]() I got to wondering, what's really the best harvestable when it comes to making the most gc per hour?
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